Quick example of how I built the foot
I started with a rough dynamesh
Used the Clip Curve brush to remove the toe nubs
I created new geometry from Zspheres and duplicated them as subtools. After moving them into place with the Transpose tool...
I Merged all of the toes into a single subtool. I applied Dynamesh to merge them with the foot.
CTR+Click dragged to remesh everything into a single piece. I applied a toenail shaped mask to the toes and used the Extract Geometry tool within the subtool palette. After applying that function you have a new subtool containing the toenail geometry. Using this method you can manipulate geometry without effecting the forms in other subtools. It's much easier than trying to sculpt everything from one mesh.
This is the result of the same process, with more careful placement and attention to anatomical forms
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