Monday, April 4, 2016

Zbrush Bust

It looks nothing like who it was supposed to, but you dont know that...
What can I do better for next time?




Monday, March 14, 2016

This Week 3/18

Hi, hope everyone had a restful break.  Obviously there was no specific homework over the break.  I think this Thursday would be a good time for individual meetings to figure out what you'd like to get out of the rest of our class sessions.   As far as Zbrush information goes, I think we are going to cover the NoiseMaker plugin and polypainting

cheers

Saturday, February 27, 2016

example of polygroups and subtools

Quick example of how I built the foot

 I started with a rough dynamesh


 Used the Clip Curve brush to remove the toe nubs

 I created new geometry from Zspheres and duplicated them as subtools.  After moving them into place with the Transpose tool...
 I Merged all of the toes into a single subtool. I applied Dynamesh to merge them with the foot.

CTR+Click dragged to remesh everything into a single piece. I applied a toenail shaped mask to the toes and used the Extract Geometry tool within the subtool palette.  After applying that function you have a new subtool containing the toenail geometry.   Using this method you can manipulate geometry without effecting the forms in other subtools.  It's much easier than trying to sculpt everything from one mesh.


This is the result of the same process, with more careful placement and attention to anatomical forms






Next Week

Home work for next week is to come in with a Zbrush model of your concept.  Use the techniques we covered thus far.

Dynamesh, Zspheres, basic sculpting.  If you need a refresher on the basic functions the hotlinks to the Zbrush Documentation are

here: Dynamesh,    http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/


here: Zspheres ,  http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/



Next week we'll be going over a neat mesh creation mode called Shadowbox and how to break up your mesh into Polygroups for easier editing and selection.   <---- Polygroups and subtools open up a lot of doors once you understand the logic.

AND TENTACLES.....we are making tentacles

While saving files has proven to be a bit of a chore, I've had luck using google drive.  The Ztool files are of a manageable size and it foregoes the hassle of remembering flash drives

Wednesday, February 24, 2016

Stuff and Stuff

Hi everyone, sorry about the late blog post this week.  We've deviated pretty sharply from the original syllabus I laid out at the beginning of class.  Since Zbrush seems to be what everyone is most interested, we'll be focusing on using it for concepts and illustration.  I had the idea that we'd be wrapping up the playing card by now, but it's probably worth it to use the monster to explore different tools in Zbrush. We'll talk about that in class though.

I took some time to put together a customized Zbrush interface that drastically cuts down on the amount of crap you need to wade through to get to the vital tools.

We are going to build on last weeks zbrush session by going over a few ways to create base meshes.

Zspheres, ZSketch, and we'll touch on using the Zmodeler brush.

That'll be enough for one week